![]() ![]() ![]() Theres a big difference between seeing a game and. Theres no details available just yet but a download to the early demo is expected before SAGE 2016 ends. See for instance: Karin Bijsterfeld, Mechanical Sound: Technology, Culture and Problems of Noise in the Twentieth Century, Cambridge, Mass, The MIT Press, 2008, Karin Bijsterfeld, Soundscapes of the Urban Past: Staged Sound as Meidated Cultural Heritage, Berlin Transcript Verlag, 2009 Bijsterfeld Karin, Sound Souvernirs: Audio Technologies, Memory and Cultural Practices, Amsterdam, Amsterdam University Press, 2009 John Demousi, Talking and Listening in the Age of Modernity: Essays on the History of Sound, Sydney, 2007 Steve Goodman, Sonic Warfare: Sound, Affect, and the Ecology of Fear, Cambridge Mass., The MIT Press, 2010 Jonathan Stern, The Audible Past: Cultural Origins of Sound Reproduction, Durham, Duke University Press, 2003 Martin Daughty, Listening to War: Sound, Music, Trauma and Survival in Wartime Iraq, Oxford, Oxford University Press, 2015 Daniel Morat (ed), Sounds of Modern History: Auditory Cultures in 19th-and 20th Century Europe, New York, Berghahn, 2014 Daniel Morat and Hansjakob Ziemer (Hg), Handbuch Sound: Geschichte, Begriffe Ansätze, Stuttgart, Metzler, 2018. Sonic Utopia looks to set out on a mission very similar to Green Hill Paradise recreating the spirit of the classic games in an open 3D environment. ![]()
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